That means new, great chances for resourceful entrepreneurs: with the few funds you have and a good business idea youll be able to create empires – in the old world and in the booming cities of the USA. Transport Giant should have been an engrossing game in its current state though, it's just a giant pain in the arse.Its the year 1850, the beginning of the era of mass production. However, what really gets our goat is that all this could've been avoided with a few design tweaks. And we won't even go into the logic-defying shipping system. You can toil for hours creating a fantastic train network, only for the computer to turn them 180-degrees (for no apparent reason), straight into the path of oncoming trains. Road transport seems incapable of overtaking slower traffic, so new HGVs find themselves driving from London to Glasgow at 10mph, stuck behind a horse and cart. However, unlike its classic inspiration, this rendition falls flat on its arse.įor starters, there are big issues with pathing, Al and basic sanity. In TG though, rather than micro-managing cities, you develop a full transport infrastructure for a country, while making a fat profit from shipping freight and passengers. The game is similar to Chris Sawyer's 1994 masterpiece Transport Tycoon. So, with the inevitability that night follows day, the developer has now come up with a sequel: Transport Giant. The premise of the game was simple: turn a suburban sprawl into an efficient model of public transport and make the trains run on time. This means that new areas will be built and of course, new technologies will arise and you need to be at the forefront of these to make sure that your company is the one that is thriving.ĭespite going down like a lead balloon in Britain, the Germans loved 2000's Traffic Giant. The game starts in 1850 and you are tasked with building a company and keeping it going for 200 years. The grand scale of Transport Giant is one of the things that I liked best about it. However, there are a ton of menus that you have to work through in Transport Giant and I can see many people getting very frustrated and flat out bored before they really get into what makes this game so much fun. The game does have a tutorial and the campaign eases you in. I actually restarted my game three times due to not quite “getting it” when I was starting out. The learning curve that this game has is one of the steepest I have ever come across. These basic visuals allowed the developers to show you the area your logistics company is operating in, on a truly grand scale. The presentation of the game in screenshots and on videos I know looks very basic, but this is by design.
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